Not too long ago, the outcomes of a design process used to be in the form of a static medium. Today it is increasingly interactions – things that have a behavior. You are increasingly driving nonlinear processes, which are aiming towards a goal, that is not exactly defined at the beginning. The approach to this goal is very iterative through interactive sketches and by working with prototypes. The book "Prototyping Interfaces" introduces you to vvvv, Arduino, tracking methodes and display technologies, in an understandable way. It opens new dimensions for your creativity, through many practical examples and the endless possibilities of prototyping.
The book is divided into two main chapters, a theoretical and a practical part. The theoretical part concerns the definition and the meaning of the term "prototype" in the designprocess. Further the approach of how to work with technology in a creative way is explained. In plus, agencies and research departments give a little insight in their designprocesses with prototypes based on commercial projects. In plus, the book can be used as an inspirational source for implementing interactive solutions. In plus, by using the aluminumstripe on the cover, the book can be used as an interactive capacity sensor.
The practical part of the book branches the basics of the visual programming language vvvv and how to control different electronic components with Arduino and vvvv. Beginning from the use of different sensors and actuators to modern tracking technologies like the xBox Kinect different examples are described within a wide range of tutorials. In plus the platform "Prototyping Interfaces" is completed with a website: www.prototypinginterfaces.com. All the necessary codes and digital content are provided for all the tutorials of the book.